Hello, this is my first post after looking at all the info on here for quite a while.
I’ve used blender to make some space craft but I have problems when I try to add lights to them.
I first tried puting a light on the side of the ship but discoveded you can see where the light comes from only where it is reflected. Secondly I made a coloured, transparent sphere and put the light inside, however the light never gets out of the sphere. Finaly I tried using the emitance value of the sphere but the light it emits doesn’t seem to reflect of anything so I don’t get the desired look of the light on the side of the ship.
Is there a fix for this? So I can see the light bulb and also have it reflect of the ship.
Also if I want to animate the ship I can seem to move lights along with it, is there a fix for this too?
you need to use the radiosity feature to get that some reflection
from other object around and also some shadows would be nice too
may be some AO ambiant occlusion too
may help a little
I had a problem exactly like this one to solve several months ago. It is solvable, I can tell you. How? I can’t tells you exactly because I would have to rediscover the solution. But it have to do with allowing the globe to not cast shadows if I remember. This allows the light to pass through. And the globe needs to have some ambience and/or emitance. Sorry I’m not of much more help but I hope I gave you usefull directions.
how can you save to JPG file
i tried and i don’t see pic in folder ?
how come the Rad i render panel was not set
i mean if you want to see color reflection on other object it should be set
but shadow and trashdow were also set
it’s the source of light inside going thourgh the hemisphere
whic is colorless and transparent
and this does not affect the radiosity beause is normal white light ?
i’v been looking for something like this i think for a long time
and may be you have a solution here to get some radiosity around
with light source inside
now what about color
i mean if you add a colored lens instead - is it going to work ok?
in field many times you have a colored lens with an ordinary lamp inside
the color being provided by the lens not the lamp
because you could set a color on the lamp itself i guess
but not looking as real in the render
in field iit’s usually the lens that is colored and crate some radiosity around
with a white light inside
don’t know if there is any trick that can be used to get an equivalent
see pic of scene
the lens can be almost any color like white yellow red green blue amber violet
so i did put a small lamp inside but when i turn on radiosity i don’t see any color outside the lens
don’t know if it is possible in blender
may be i have to use a spot
i know that a spot will color shadow when shinning though a stain colored glass
is there a special name for this effect in blender?
but this colored shadow though glass i don’t think you can do this with another type of lamp it’s only yhe spot light that can do this
don’t know the name of this effect?
and also the shadow on lamp
but the shadow on lamp is black
may be that’s the problem but shjould still see it on the grey cube?
No, you don’t need svn, 2.48.1 has coloured shadows.
I don’t think raytraced coloured shadows works through ‘glass’ but it will work with Z Transparency
Here’s a blend and pic that might be helpful for the original poster (radm4). I didn’t use any transparency. Instead, I made the bulbs unaffected by raytracing or buffered shadows. I’ve used point lamps with raytraced shadows. The pic was rendered with soft shadows, but I turned them off in the blend because they slow things down.
I also parented (CTRL-P) the lamps to the block they are on so they will move at the same time.