My current work involves creating display packaging models in blender. I get either supplied artwork or have to make my own.
I have troubles when my artwork is pure black (0) or pure white (255). Lighting will not affect my objects.
I have a few workarounds:
- in case of white or black use alpha transparent artwork and use diffuse shader underneath.
- when saving artwork apply a levels correction first that eliminates pure white and pure black. (this however is a bad contrast example)
- Use RGB Curves between nodes to clip black 0 and white 255.
Could anyone maybe explain to me if there’s a better way?
Because aforementioned solutions don’t really look realistic.
Included is the blend file
lion.blend (1.06 MB)
Also if somebody would take a look maybe have some idea’s to improve quality (or render speed?) to better simulate cardboard and what the settings would be for a white model (because in the blend the white model is just made grey and not pure white.)