I have a question, maybe I missed something or forgot, it seems to be a very simple question / problem.
As standard, in the material preview, the object is not evenly illuminated. Like this example. It is bright from above, and from below, the 3D object is darker.
Is it possible for the 3D object to be lit evenly in the material preview? Like in this example [shade mode]. But I must have such a results in Material Preview Mode.
I will be grateful for any help or tips.