I’m using the 2.8 Beta (dated 30/12/2018) I have an interior scene with several lights, and this is what it looks like when I do a viewport render (as in pressing “Z” and selecting “Rendered”):
So I was surprised and annoyed to find markedly different results when I did an actual render by pressing F12:
The moulding around the top now has some weird reflection, which is even visible in the ceiling panels above it. And you can also see all the loop cuts along each section of moulding as well, which just makes it look that much worse.
So not only am I not sure why it would look that much different in the final render versus the viewport render, but I have no idea what would even be causing that in the first place. Any insight into any aspect of this weird problem would be greatly appreciated, so if anyone has any ideas on how to debug this, please let me know. Thanks!