Lighting issue with blender cycle [2.79]

Hi there,
I don’t know how but the lighting was okay until I managed somehow to mess with it.
Maybe I’ve stroked a key I shouldn’t have.
I can’t even describe what exactly is happening.
It looks like the light come from under the objects .

Any ideas ?

It should be more like the one below

It looks like a negative of the AO pass. Lets see world settings and compositing nodes.

It looks like you’re only seeing the indirect lighting pass and not the direct.


What do you think ?

I fixed it, “Scene” -> “Sampling” -> “Clamp direct” was too high.
It should be set to 0.0 .
Thank you both :wink:

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