Hi everybody, sorry for the vague title, if after reading anybody have a better one i’ll be happy to change it.
So here’s the deal.
I’m working on an interior scene, i have sun lamp (multiple importance sampling on) some meshes with emission shader out of the windows (uncheckd ray shadows to let the sun came in).
Until here all good, then i had to add 33 point lamp for some appliques on the walls and suddenly the sun is no longer visibile…it’s like if it’s power has been set to some very low value like 0.1, very weak results. If i turn off the point lights layer all come back to normal.
I figured out that’s related to the number of the point lights. If i add some few ones like maybe 5 it’s still good but the more there are the more the sun power, or for better saying, the sun result goes down.
I belive that with something like 3 to 6 to 8 point lights this issues is already in, it’s just it’s not that noticeable.
I’ve thought that it might be depends on the clamps values that were set to 10 and 10 but i give a shot with them at 0 and still the same.
Any idea? is that a sort of a bug?
Thanks in advance