Lighting Problem

I have another 3 problems… I know that I am probobly bugging, but I am a n00b so treat me like an Idiot.:slight_smile:

Ok so I have this Scene that I am trying to light, as per a tutorial. The problem is that the main charictor lights up like a supernova whenenver light hits him, but everything else stays real dull. It is not the material, because I am using the same material on the ground and no crazy glow. Also when I move my light source, the lighting stays the same in the render. Any ideas?

Also when I try to so a prelim lighting in the shader view, nothing happens it all stays black. Although I can see the lighting in the texture view.

You are not using YAFRay are you? Just curious. I don’t know what would cause your problem… Delete all you lights, then just add an regular old lamp. See if that helps.

Nope not using YAFRay, and I have tried replacing all the lights, and no dice. Still the same problems.

I had this problem recently and it turned out that I had unknowingly added another light without moving it from the center, which left it inside the center object. I went to the outliner and tracked down the light and got rid of it, and that fixed it.

What you have to realize is that CG lights are far from physical accurate. Even with the more physical correct G.I. solutions, there is a lot of tweaking involved.

Just remember that in CG a lot is faked.

A solution for your problem could be to use several lamps. For you character and for your background. Better still is to use a fill light (sun lamp) that light up your scene evenly, and a key light for you character. If you think that there is too much interferance on the backgrounf from the foreground lamps (or vice versa), you should organize your scene in layers, and let lamps for specific layers.

Can you provide a blend?