Hi Blender-Friends!
I’m very new to Blender and the 3D World so this is very likely a pretty stupid issue but I can’t figure out a way around it. Maybe someone can point me in the right direction.
I’m trying to recreate a scene from 2001 a Space odyssey and this is the infamous monolith aka stretched standard cube. However, one plane has a weird spot in the center as you can see in the image below. The whole scene is lit with a few different spotlights to create different reflections depending on where the monolith is.
I’ve tried to shade it’s smooth and flat, which doesn’t change anything. It’s rendered in cycles with a principle BSDF Shader. I really don’t know what could cause this, my best guess is a UV mapping problem, but I’m not using a texture or uv maps here…
thanks in advance!
edit: I just realized if I crank the roughness slider it disappears, but I don’t want it rough