I’m looking for helpful material for achieving a render similar to the attached image in 2.8.
I have tried using a hdr image to light a scene and have tried using a yellow glass material for the olive oil but the result in eevee looks too metallic and in cycles it looks too grainy.
What tweaks should be done to the glass material so that it looks more like olive oil or Is there a better material to use than glass? How can I get the white speculars from the window lights to show up on the olive oil? What adjustments can I make to the lighting setup to get soft shadows on the opposite side of the light?
My scene’s scale is similar to what a real world would be.
Thanks for the help.
olive oil.blend (637.6 KB)