Hello, I’m currently a photographer but I liked to use Blender and want to use it to study light.
I want to use a human model with textures and set up some lights.
My question is: is Cycles a reliable renderer for this? Physically correct, as in, I can study it and apply that knowledge to real world light, or should I use luxrender?
I will use probably Sintel as the model, and some boxes of different sizes emitting light, is that a good way of simulating some different light sources?