Lighting Study in Blender

Since lighting is one of my biggest weaknesses in 3D.
I have been working hard to improve my lighting and achieve photorealism as much as possible for past couple of weeks.
Need feedback for improvement!
Storm trooper model from skectfab LostBoyz2078


I think it looks great.

I would personally change the color of the fog and maybe use some gobos on it to shape the light going through it. Maybe also adding detail at the base of the cliff where the rock meets the sand, like fallen rocks or sand. Currently, the ground is quite flat maybe it could be a little bit uneven where sand has blown around.

These are just my thoughts


Thanks for the feedback, man!

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