After my previous post on setting up a three layer SSS shader, a few people asked for tips on how to light their characters to best show them off. As it happens, this something I’m rather interested in, and I’ve had a blog post on the subject brewing for a while, so I’ve finally found the motivation to finally write it up. --> LInk
This tutorial covers three point lighting and discusses how it can be a hugely versatile tool for lighting characters and scenes, with examples from traditional art and cinema applied to blender. The tutorial was done with blender 2.5, but applies to basically any lighting situation.