I’m incredibly happy to have recently learned this techique(by following most threads in here…lurky lurky), but I can’t seem to master its use just yet.
For large rooms, I find it works great, but when I try to use it for hallways or tunnels I get a light on faces in areas where I don’t have any lamps, simply because those faces happen to be aligned with lamps.
I have been able to correct this a bit by turning on “Sphere” in the edit(now materials) light options and tinkering with the distance value, but the lighting isn’t as smooth.
I have turned on the “shared” button in paint menu, and that doesn’t smooth it out much, and I’d rather not have to add anymore faces then I need to.
Is there something I am missing? Or do I simply need to apply VertCol[Make] to small sections at a time in order to acheive my desired lighting?
Thanks in advance for any advice.