First I created a cilinder with 32 vertices and deleted a haf. Then I created a texture to make the holes with light. After this, I just made the object 100% invisible and set the texture in the alpha channel.
I duplicated the cilinder and placed it behind the wall. Then I created a new material with selfillumination.
For the lines in the second image I created 4 planes and animated them with IPO Curves.
The floor is a plane with 0.50 ray mirror. I created some area lights and animated the color and the energy with IPO too.
The scene have some post production in the Nodes Editor to create the glow.
I have a question. The animation is verry fast. I want make it slowly. I’ll need to edit all the IPO one by one?
Thank you guys!
Sorry for the bad English, I’m from Brazil.