I just checked here (2.82a) and CTRL+SPACE maximizes every Window, not just Viewports. I >did< have to click once in one Window, but after that it behaved. Views, Timeline, Outliner, Properties, all became full-screen.
If it doesn’t work for you (tablet? extensive alterations to the keymap?) you might want to revert to factory settings.
No I answered that before your post, but you must have missed it, zeauro gave an answer to it as well…
"By default, Lock option is enabled in panel dedicated to Quad View in sidebar.
If you disable this option, you are able to pick desired viewport by using shortcut."
Still using mouse.
So that was it, if it was working for you…you most likely had that turned off from start anyway?
Did you really test with quad view defaults? the toggled version?..and check if lock options was off or on.
Not at all – IMO the camera icon is immaterial. But the Camera navigation is CRITICAL, and I just don’t like how the Blender Camera moves, I find it really difficult to place it artistically, especially compared to the Lightwave camera. --That said, I find most software’s 3d camera placement lacking-- frigging AE’s is a g.d. nightmare, but at least they have an excuse.
Understood and I agree on that as well…apart from that I think the camera icon still is nicer in Lightwave.
But all that…still too much that didn´t take place in Lightwave 2020 …and I said to myself I will not upgrade until I see these eventual or never modeling tools in layout, and local action centers for modeling IN modeler that …which seem to also have been poorly implemented, can´t change that.
So much more focus on blender from now on, and less lightwave and less lw forums…but from time to time I will use Lightwave.
There was two main things that probably would have made me upgrade, one would be implementation of model creations, tweaks in layout, the other would have been a GPU render solution natively.