Short of it:
Texturing is throwing me off. I have a single object and want seperate textures without, for now, using UV, on different parts of the object. Can’t figure out how to do that.
Not so short of it:
I’ve gone through the docs (for what they are) and knowledge base but apparently I’m missing something. In Lightwave one can take a whole object in a layer (in LW anything in a layer is considered a single object) and select polygons (faces) then create a new base color surface out of them so those polygons can be textured with procedurals seperatly from the rest of the object (for example 3 sides of a cube can have seperate colors and procedurals applied). How can I do that in Blender since in a simple way that’s basically what I got myself into?