Ligth Problem 2.47 Apricot Build, Blender crash

Hi, since I started to use Apricot Branch, ive got Problems with lights. I only could use a small number of them in combination and when i add another, blender crashes with a lot errors and warnings like:


GPUShader: linking error:                                         
Fragment info                                                                                                      
(335) : error C1113: actual parameter #2 must be same type as formal out parameter ("param1")
(336) : error C1113: actual parameter #2 must be same type as formal out parameter ("param1")
(337) : error C1113: actual parameter #2 must be same type as formal out parameter ("param1")
(338) : error C1113: actual parameter #3 must be same type as formal out parameter ("param2")
(338) : error C1113: actual parameter #4 must be same type as formal out 

It seems that the fragment shader doesnt compile correctly…
Im not alone with this problem right? How do you work around this limitation in apricot build?

Every day i compile the latest source and hope that there will be a bugfix…
thanky for answer, moerdn

Maybe your GPU doesn’t support a high number of lights, what’s your GPU?

I use different system: Geforce 7600GT, 8800GT and 8600M GT chipset. OS is ubuntu 8.04, but maybe i have to use a newer graphic card driver?