Lil' Frank, concept art by Tim Von Rueden

Hi there!

Just want share something that I did this weekend, about 6 hours working on this guy. It was sculpted using multires/Dyntopo, the base colors painted with vertex colors and the rest of the texturing was done in the materials, rendered in Cycles using Pro-Lighting Skies. Based on the on concept art of Tim Von Rueden.

Timelapse of the sculpting.

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Cute li’l scrapper (heh). You’ve preserved the concept art extremely well, I’d like to see multiple views.

chipmasque, thanks for the comment, I’m glad you like it.

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Here is a little bit of my texture breakdown, for the skin I basically painted the main colors in Vertex Paint mode, I also used the Pointiness modifier to bring more of the wrinkles and sculpt details and the noise is for the skin bump.

I create the color of the eyes using a Gradient Spherical Texture and with the ColorRamp, after that I added another Spherical Gradient black and white and mixed using the blend mode Soft Light to bring that warm color around the eyes. On top of that I created a fake shadow using another Gradient Texture, to increase the shadow between the eye and eyebrows.

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