Here is a quick test of fur on a yeti:
made with an edited version of fiber generator v2.03 (RipSting).
thanks to him!
200.000 vertices
130.000 faces
5 Spots (2 Spots with shadow map)
Anim here (divX)
(file called testanimsoft_0001_0080.avi, wait few seconds to access files…)
Very nice! What kinda rendertimes did you have? Is the updated fiber gen using the new 2.40 features?
I noticed on the anim that his knees have a little “wobble” in them right at the beginning. Did you use envelope armatures? (I was thinking maybe the hand bones were influencing the knees right at the very beginning… not sure… I may be whacked out… /me slinks quietly back to my dark corner )
unified render (without unified, there’s a bug in z buffer or whatever, but some fibers disappear).
-OSA 5
-a bit raytraced for eyes
Is the updated fiber gen using the new 2.40 features?
What? Where did you find new 2.4 features?? :o
I use 2.03 find on blender3d.org, in which I’ve had functions for auto-creating bone influences and soft body vertex group, so i just have to create base mesh with good vertex groups (his hands didn’t influence knee ^^) and create fibers and parent them to armature…
However, there’s a lil’ problem with knee animation. But it was a quick test, with quick droped keys and so on…
No parenting link with Rudolph
Even his beard can make every yetis jalous