Lillya - September Daily Sculpts

Thank you two! I’m really happy with how this one turned out :smile:

Day 8 - the Blue-naped Mousebird, a bird resident of the drier regions of east Africa.

This time I had a lot to learn about hair creation in Blender. My process was to first use the new hair sculpting from 3.3 to add and groom the hair into place, then I convert it to the old particle system to use the children interpolation, any further adjustments to the hair were made in the old particle sculpting.

The reason I didn’t use geo nodes is the lack of hair interpolation. I’m sure it’s possible to do as seem in this awesome thread, but until there is a built in node group for it I’ll probably stick to the old particle system.

The feathers are simple meshes shrink-wrapped into a base wing shape and further tweaked so they stack into each other on a pattern. The feather material is procedurally generated using wave textures.

The hair shader uses sss and alpha hashed transparency. The face and feet were hand painted with vertex colors.

Here’s a bonus viewport render:

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