Thank you two! I’m really happy with how this one turned out
Day 8 - the Blue-naped Mousebird, a bird resident of the drier regions of east Africa.
This time I had a lot to learn about hair creation in Blender. My process was to first use the new hair sculpting from 3.3 to add and groom the hair into place, then I convert it to the old particle system to use the children interpolation, any further adjustments to the hair were made in the old particle sculpting.
The reason I didn’t use geo nodes is the lack of hair interpolation. I’m sure it’s possible to do as seem in this awesome thread, but until there is a built in node group for it I’ll probably stick to the old particle system.
The feathers are simple meshes shrink-wrapped into a base wing shape and further tweaked so they stack into each other on a pattern. The feather material is procedurally generated using wave textures.
The hair shader uses sss and alpha hashed transparency. The face and feet were hand painted with vertex colors.
Here’s a bonus viewport render: