For 4 months or so, I’m working on a short open movie (around 5 minutes long)
and I’m going to work on it for probably more then a year. The title ‘Limbs’ may not be the final one.
Some time ago I posted the main character in the finished project section.
This time I have an expression sheet and some problems to handle.
I’ve already made a main character, and I have a storyboard. My next step is the animatic. I will probably post it here when I’m done so I can get feedback with storytelling.
I had a lot of problems with teeth. I added to them subtle subsurface scattering so they dont look like plastic but still they are looking somehow creepy. (Not especially in this expression sheet because I only rendered frames that look good to me).
Have you had problem with creepy teeth before? And how you handled it?
I also have doubts with using hair dynamics for a long ponytail. There isn’t much control over it and there seem to be no way to rig hair particles. Another problem are the eyelashes, closing eyes makes a mess out of it. Hair particles aren’t a best friends of mine.
Is there any workflow for rigging characters with long hair made with particle system? If no, how to replace particle hair to have a most realistic result?
Nice work, I like the character design.
As far as creepy teeth go, I still have trouble with that myself. But often times I think things look better in motion and we the artist overthink how bad or weird something is, simply because we critically view every little detail of our art. I think your characters teeth look fine, I’m sure their are things you could improve, but based on these renders It looks fine. Perhaps the teeth look weird in a different perspective?
Anyway, looks good. I look forward to seeing your finished film.