Hello Blender artist community.
I’ve been frequenting these forums as I’ve been delving into blender the past few months and it was about time that I became a member. Which also means…I have a problem I just couldn’t find an answer to.
My rig is working with a spline IK in which I’ve set up both twist and hook controllers. The controllers that are hooked to the spline I didn’t like having the freedom to wander far off in global space, I wanted the controllers to remain close to the armature that I’m manipulating. To do that I put Limit distance constraints on the controllers, their targets being the bone in which they correspond to on the armature. Everything seemed to work as desired, but something strange happened.
When I right click to cancel changes, or press alt-g the controller doesn’t always return to its neutral position.
It will return if the transformation is within a small distance from the origin, but the spline and armature will keep the undesired changes.
Pressing alt-g several times will get it back to it’s original position, but this is bad for work flow.
Is this an apply issue? Will the undesired changes be something that an automatic key will pick out? Is it all a weird blender illusion, or have I managed to rig something horribly wrong?
Any help is greatly appreciated!