So I have a limit distance constraint on an object say ‘cube’ where I want it to always stay within 1 unit of ‘sphere’.
This works fine using clamp region ‘inside’, but I have an additional requirement i cant get to work.
So when you move sphere away from cube, once it’s 1 unit away the cube starts to move, ok great. However, when the sphere moves back towards the cube, the cube maintains a distance of 1 from it, until it is back in the place of its ‘goal’ or actual position.
Is there a way to have limit distance work more like a leash? so that if the sphere moves back towards the cube, the cube doesnt move towards its original location until the sphere has moved past it, and is pulling it rather than pushing it?
It sounds like the ‘inside’ setting would do this, but it does not.
EDIT: sorry for the typo in heading