I have a made a car, made out of 4 wheels attached to a body by rigid body constraints, and it works fine. The only problem is, if I go to fast and turn, or hit some kind of obstacle, it will turn/roll over and there is no way to get it back up and keep going. I know how to lock rotation, but I don’t want to do that because it doesn’t give me the right car effect I want. Does anyone know how to limit rotation, so an object won’t rotate all the way on a certain axis? Perhaps by code? I know there is a constraint that can do this but it doesn’t seem to work in BGE. Thank you!