Thanks for the hint with the messages. I’ll try it, but normally I link the things directly in the realtime window (selecting both objects and than tie them together using the logic bricks).
What I really want to know now is how to link the blender rendering engine and the realtime engine using python. What I mean is: It seems to me, that the both have nothing in common, that you cannot use both of them really. If I have a python-script running, say on each frame change, I am not able to access the properties that I have defined in the realtime window of a given object. I can retrieve the object (Blender.Object.Get(name) I think), but I haven’t find a way to retrieve its properties (“Status” i.e.).
On the other hand, if I link a script to a logic brick for an object, I am able to access the properties (object.Status), but I am unable to retrieve any other object! (no “GetObject(name)”) Is there any solution? Do I miss something? Or shall I post another message to the python-forum?
Thanks for all your help and kind regards,