As described by the title, I haven’t been able to figure out what’s causing this. It’s working on the source which is exactly opposite of what I’d like. Help would very much be appreciated.
That is the answer.
Don’t use the emitter of particles as source of Line Art modifier.
Use object instanced as source of Line Art modifier…
The emitter isn’t the source of the Line Art modifier? I have a stroke object with Line Art set to scene, and the Instanced Objects option checked.
My confusion comes from Instanced Objects effectively doing nothing when its description makes it seem like it would allow for Line Art to show up on ParticleSystem Hair but rather then that it’s only showing Line Art on the ParticleSystem Source.
Normally, it should work.
Particles are only supporting solid object types. And meshes should produce Line Art strokes.
So, try to do a test by just rendering original instanced object.
But if source is not the issue, maybe that is a memory issue due to too many lines to generate for the whole scene.
Maybe, trying to use several GP objects with several Line Art modifiers, and baking them, one after the other, may reduce dynamic computations.
I’ve tried your suggestions, and so far nothing has worked.
- Created a copy file, and deleted all meshes save for 1 emitter, and rendered.
- Above with baked lineart.
- Created a new file with Hair Particles, and Line Art Scene, the particles did not have any Line Art.
Is it plausible that there’s a setting in Render or Camera issue?
Well. The first thing, I suggested was to test only the object, you want to instance as hair.
Are your particles real meshes or are they Hair Curves Cycles primitives ?
Line Art modifier will only work on what is visible in Solid view.
It does not work on Hair particles.
It works on meshes or metaballs instanced at position of Hair particles.
It does not work with extruded curves.
Ah, I understand now - and it’s working too, thank you so much.