I am working on a low poly puppycat from the Bee and Puppycat webseries. When I texture the bell, using the mirror modifier for efficiency, a yellow bar appears when rendering. If you check the full size version of the second screenshot, then it will be easier to see. The texture, the third image, has no yellow bar, and the uv map does not go over the border, as seen in the second image. Does anyone have a possible solution?
You ideally want some overlapping of the seams for your texture
You can just adjust the UVs so they are not exactly on the edge of your texture
In the example below I moved the left most vertices to the right by 1 (G X 1) to remove the centre line
Thanks, it now looks a lot better. I am a beginner, and I could not find tutorials referring to this.