Lineing up UV edges

I created a scale texture in Photoshop Elements (using the stained glass filter), however I’m having trouble finding a way to line the edges up so that it results in a ‘seamless’ transition. So far it looks as if my only option is to use a procedural texture, although I’ve had mixed results with those. What method do you suggest?

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Check out Modron’s test thread here. Look for the BlenderArt Mag link a few posts down.

http://blenderartists.org/forum/showthread.php?t=133010

Thank you, I think it’s working for me.