Hi there!
I don’t mean to sound ignorant, but I’m failing to see what the problem is here. I’ve never really used Scenes in blender before, so I watched the video you linked, and I also looked over the manual.
I have a .blend file with all my background objects in it - a room & hallway, doors, pipes, wires, crates, etc… Another .blend file has the character and its props. I linked the character into the background file and created a few blocking poses and saved the file as scene_1.blend. I was going to continue on this path and the next scene would be scene_2.blend, etc.
You could just try each one yourself and see what happens, which is what I did.
Full copy creates a full copy of your scene into the new scene. This gave me 2 of everything - ‘Hallway’ & ‘Hallway.001’, ‘Crate’ & ‘Crate.001’, and it also did the same for the character, which caused problems with the character. The character has a python script that works for ‘character_rig’ but doesn’t work for ‘character_rig.001’. So I wouldn’t use this method at all…
New creates a new scene, appears to be an empty scene with default settings and Copy Settings appears to be an empty scene with different settings. What settings, IDK, but would assume they mean Scene settings/properties. Didn’t look into it.
Link created for me a new scene and linked in all the data from the current scene. This is where it can be a bit confusing because it’s not linked from an external file, but from within itself. So now Scene_1 has ‘character_rig’ and Scene_2 has ‘character_rig’ and the python script works. This is the method that I think I will now be going with on this animation I’m making. 1 file with all 11 scenes, better than 11 files…
As to the animation of the character, I went into the dopesheet editor, switched it to an action editor and removed the current action, then created a new one and it seemed to work.
I haven’t fully tested this, but I will soon.
Randy