Can anyone tell me how to use linking to fetch a character AND the armature from
I can get the character meshes over (as a link - uneditabe), and can link to the
armature, but I see no way to (a) make the armature visible and active, or (b) to
bind it to the character mesh?
From what I read, I will need a proxy object for the armature, but I can’t figure out
how to get access to it at all (except in the browser).