After much searching I must resort to making a new thread.
Working in 2.57.1, official build from blender.org for 64bit Linux…
I have created a lovely character, with mesh and armature and animation (heavily inspired by David Ward’s excellent tutorial on creating a game character).
He has a slow-parented camera attached to him which works splendid. All these are members of the same group.
I made a new blender file meant to be a level of the game. I linked in the character. I even figured out how to set the camera to the one in the group even though you can’t click on it.
But when I press P the camera stays in place as the character leaves it behind :’(
Also, at one point I was using a Camera actuator instead. In the character’s .blend it followed him around and did it’s thing perfect. When linked into the level it still did some funky rotation but it wouldn’t move to follow him.