I am spawning a character, that has been linked in from another .blend file. I have noticed that the character appears in the editor, I can create animations (after proxying the armature), however, when the game is playing the character doesn’t appear. When I turn on the steering visualization, i can see the red lines going from the spawn point to the destination, and see that the collisions are happening. I thought there was an issue with the problem using the original linked in group since it was attached to an empty, so I even tried using the armature proxy object as the spawned object. No luck either way. It is almost like there is an empty following the line, but with mass!
I have seen/read most resources I could google about this issue, however, I am not sure I am googling for the correct terms.
How does one properly set up a character for usage as a linked object, followed by how does one properly utilize a linked object in a blend?
Resources, links, help appreciated!