Very very classical production scenario:
- you prepare a character in a scene, you group it
- you import with linked group in your scene, make the armature a proxy and animate it
- You need something specific for a shot (change material’s specular, a modeling tweak…), so you need to make the group “local”. The only way I know is “make duplicates real” function
and 4 … it brokes your hierarchy, you lost your animation.
How do you work with blender with this? Thinking a character will never change from the first shot to the last one is incredibly optimistic!