I am using linked groups from a reference file in an interactive environment I have been working on. In general I have been using them for static scene elements. For one aspect of the game, I was hoping to have a linked group rotate with another object that is local to the game file.
What I have discovered is that even though I can parent, move and animate the linked group in the blender, none of it is played back in the BGE. Also, any logic I try to add to it, like toggling visibility and invisibility, does not function. I made sure it was not my logic causing the issue by setting up a local cube to go invis with keyboard 1 and vis with keyboard 2. I added the same thing to the linked group and nothing worked.
Is this a limitation of BGE or is there a work-a-round/plug-in that will help me out? Thanks in advance!