Linked Object Deletion/Active Camera Selection

Hi All,

While animating, I find myself creating multiple identical linked scenes in order to render different camera angles. This is nice because I can specify the scene from the command line and render the different camera angles without having to go back into blender to change the active camera.

Unfortunately, this means that as the number of scenes increases, any changes to one scene must be propagated to all other scenes. This has been a pain to manage.

Is there a way to delete or add an object to all scenes simultaneously or, more preferably, is there a way to specify the active camera from the command line?

Thanks in advance,

Mark

Is there maybe a better forum for this type of question? I’ve been through the forums and this question seems to fit best here.

Thanks,

Mark