I am a bit confused with linked objects in Blender. If I link an object to a new file, shouldn’t I be able to move, scale, or rotate the asset in my new file in object mode but I should not be able to edit the mesh, or fiddle with the materials?
If I need to edit it or its materials, I need to edit its original file and the assets update in the other files it is used in?
Also is there a way to change the file of a linked asset to another one?
Yeah, I want to move, rotate or scale it in Object mode but I can’t. I need it linked so I can make changes to the original file and it updates in the other one without issues.
If you want just to import an object from one scene to another - use Append tool. For how to do this - see here
If you have n-numbers of the same objects and you want bringing the changes to all of them while just editing the one, you could use Linked Objects. See here on how to do this.
rotate or scale it in Object mode but I can’t
You cannot do this while being in an Object mode, only in Edit one. For switching to an edit mode, press TAB. When it comes to rotate/scale an object - it is possible only with the singular item.
P.S. You can also make a duplicates of your object using Mirror or Array modifiers, it will bring the changes to all of your mirrored objects that you have while just editing one of them.
I am familiar with all the things you have mentioned
I am trying to keep my scenes neat and more organized as well as save on memory usage so I have a master file where I have everything put together and then smaller assets in their own individual files which are linked into the master file such that when I make changes to the smaller ones in their own file it updates in the master. Append file doesn’t update if changes are made to the small file. Link file does but you can’t move them around, rotate or scale them in the master file. I don’t know who designed it like that where Linked file cannot be moved, rotated or scaled in Object mode.
I guess that is what the asset browser is for. I would have to look into it.
I just tried it, if you go to file, link and pick an object into the new scene file, edit is greyed out.
Thanks. Appreciate the help but I need the object linked for better scene and memory management purposes. Converting to a local object will break the link to the smaller files.
So you mean, while modifing the object from one file, you want that the changes would’ve been automatically applied to the same objects in another .blend file?
That was very useful, thanks. Just noticed in his video, the move tool manipulator shows on the linked asset. I wonder if he can move the linked asset.
He wants to modify an object in one scene, and automatically bring those changes to the same object from another .blend file. But I do wonder whether it is possible or not
Yeah. I thought linking in Blender was like ue5 where you import a mesh, you can move, rotate or scale it but you can’t edit it so you go to your modeling app, make changes and reimport and the changes update. You are right, linked assets in Blender cannot be moved.
Your English is very good, mate I think I am going to use good old Copy and paste in Blender. You can copy and paste between two open Blender files. Saves me all that trouble.
Yeah, that’s basically it. I will just stick to copy and paste which works perfect in Blender. Problem solved.