Investigating the production files from Sintel I noticed there is baked directories with the psysics for the characters, like the Sintel hair, but I have curiosity about how they make it if the character is Linked and armature proxied ! I already know there is options on psysics panel for make bakes when is beign used like link, but how I can found the bake option when is a linked char? There is a key shortcut ? I already know there is control +B for clean bake, but at inverse way ?. I think this function is essential on medium /large projects.
I’m lost with this, thanks you for any help.