I’m working on a fairly complex character rig which I’m wanting to link into my scenes so that updates can be done with the master character rig file and thereby affect the final scene(s).
I’m getting all the armatures, skin mesh etc and I’m grouping them in Object mode level, then I’m linking the group into my scene files before performing “make proxy” so they become animatable.
Here’s where I’m hitting a few problems though:
- There appear to be a lot of separate groups I have to make proxy to. It’s a complex rig with separate bone parts and I’m having to “make proxy” to each element which is very time consuming and annoying.
- Despite unchecking the “Active Layer” box on import, I’m finding that all shapes are appearing in the current layer… some are meant to be boolean shapes and I don’t want them getting in the way like they are now.
- I’m noticing a big lag in the movement of some parts of the rig when using a linked file. It’s smooth as when using the original, but I’m finding that once the character is linked, some parts (e.g. eyebrows) seem to need “catch up” refreshing as they are sometimes left floating. This makes posing more tedious than it should be.
Does anyone have some insight into these areas?