We’re having some serious problem here. It seems there’s no way to link an external rig more than one on a scene.
Import a rig, make a proxy for it, import it a second time and… it answers to the first proxy only. Changing the order of importing/making proxies won’t change.
We’ve lived with the problem for some time, as we discovered that we could import the thing and make only the object (not the mesh) local and do the same with the armature. This way, one can have the same rig on an external file that can suffer maintenance changes and answer as separate things inside the scene…
…until we did that with an object with drivers.
We’re resisting as hell to the stupid solution of having multiple copies of the same file.
Any ideas? Any pointers?