What I need to do now is to get my character to do the animation, i thought i had it figured out, but now I cannot seem to get it working. Can someone walk me through this from the start or point me to a good tutorial on it?
However, the bones in your character’s rig are oriented very differently than those in the “Walking” animated rig. Especially the leg bones seem to be upside down. So that method does not work here.
At least the bone names (and therefore vertex groups) match, so you can still do this quite simply by re-parenting your character to the Walking rig:
import both files into a Blender scene
scale your character mesh up by factor 7.8, or the Walking rig down by factor .13 (eyeballed estimates) - the arms seem to end up slightly off in the y-axis but it’s not too bad to start with
change the target Object in your character’s Armature modifier to the walking rig
in your character’s object tab / Relations, it’s probably good to change Parent to the walking rig though this doesn’t seem to be needed for it to work
You may want do the same for the Alpha_joints object to include it in the animation.
The animated rig does not include fingers so they’ll simply stay in their original position.
A better way would be fixing your character’s armature first and then re-use the animation data as suggested in the link.
Hi, Thanks for the instructions, I am stuck on step 3, I cannot find the modifier panel, let alone one for my character – IM really sorry to bother you again, could you possibly help out
I am also quite new to all this myself, I was looking here for some info about using Mixamo models with Blender a couple days ago, happened to see your post and figured maybe I could be of some help.