ETA - Am a newb, although have played with Blender for a long time.
I can’t find any joy online, so I thought I’d ask here:
This is about modelling in one file and doing materials/texturing in another — a work-flow kind of thing.
I want to model a person in one file (joemesh.blend) — call him “Joe.”
I want to link it into another file (joes.blend) and add materials textures to the mesh.
[LIST]
I need access to vertex-groups or sub-meshes - so I can put different materials onto the parts of Joe. His boots, his face, etc.
I want to make many versions of the same person mesh - say different clothes or one with a scar on the face, etc. So — Dirty Joe, clean Joe, dinner-suit Joe, fighting Joe, etc.
[/LIST]
Now, I will start a new file (use.blend) and link “Fighting Joe” in and pose him and render. In another scene I may use “DinnerJacketJoe” and render him.
If I go and edit joemesh.blend and tweak the Joe mesh, I want all uses of that mesh to update in all other files.
Is this possible, and how?
–
Basically - I want a character that can change clothes and features over time (a scar, sweat, black eye, mutated claw, whatever) who I can link-in from a library and pose.
“When working in a team environment, you may want more flexibility. For example, if modeling a car, you may have one person working on the shape of the car (its mesh), but another working on available color schemes (its materials). In this case, you want to grant the painter a Proxy of the object and allow him/her to modify the material settings.”