I have gone through the process of skinning a polipoy rig to a basemesh, but I’m still unclear as to how some issues on linking and rigging work.
I would assume that if I were to try to link the original basemesh into another file, the mesh would appear without the rig? Should I make a group, and add both the rig, controls, and basemesh into the group, and then link the group? I would imagine that would be how it works but I wasn’t sure that would be enough to include the parenting, weights and so on.
I’ve linked objects, as well as appended them, but none of those objects were rigged.
I hope I’m using the right vocabulary. I didn’t have any education in this area at all, I’m just kind of feeling my way along. I’m using the terms as best I can.