Hi guys! I’ve created my character and linked it into my animation scene. I have the options of turning the arm’s IK on/off(original), but when I go to the file where I have the linked character(animation scene), it’s just not working at all…it doesn’t see the ‘constraint driver’. Is there a way to tell it to also ‘call’ the constraint’s driver from the original file?
Thanks!
Ps. The driver is a bone (part of the armature that is being effected) that is also linked with the group, so it is in the file.