Hey guys, I’ve seen in various tutorials that more then a few objects are linked to the same logic bricks, the only thing separating them is the name which you can click to show or hide the logic associated to that object. I’m not sure on how to do this.
Now, I’ve find out that you can call attributes from another object by using GameLogic.getCurrentScene().objects[“OBCube”]
But I can’t call up actuators from another object to edit, (I.E. setObject() in an edit object actuator). Just wondering if anyone had an idea on how to go about this. It’s really frustrating that there are no functions that calls up objects like me = cont.owner, but for outside logic, but I’m currently looking for a way around it now.