After searching/reading this forum I am still not getting it. Here’s my problem:
I have a rigfile which contains a character mesh + the rig and a custom
script which gives me IK/FK switching for the arms plus bone-layer buttons.
I select the rig in object mode and shift-select the character mesh. then I
ctrl-G them into a group named RigGroup.
After that I open my scenefile and link in the RigGroup. Next I ctrl-alt-p this
into a proxy. I can now select the rig (i.e. RigGroup_proxy in outliner) and
switch to pose mode and everything works fine. So far, so nice.
However, there are two things I don’t understand:
a) Why is there a second rig now which appears to be parented to an empty (which
is named RigGroup in the outliner)? What is this good for?
When I delete it, my character mesh is deleted as well.
b) The script for my IK/FK switch is not linked in at all. How can I link in my
rig WITH the script functionality?
Every hint is appreciated. Just drop me a line if rigfile.blend and/or scenefile.blend
can help here.