Hi, so, I’ve been wanting to make a game for a while now after a miserably failed attempt at “False Hope”…
I’ve been looking at games I really like and I realized that some of my favorites are older ones like the first Harry Potter game for PC and the Fellowship of the Ring for PC as well.
I looked into it and I couldn’t for a while figure out what made them so much different from those we see today. I think I have found the SIMPLE brilliance of them.
There wasn’t all that fuss over “This will be the most detailed game ever!”, it was more simple but smart.
I found that the lighting in both games really engages you, especially in Harry Potter, there are a lot of colored lights, which I find quite fun to work with.
I have worked with the UNREAL Engine in the past, which is what the first three HP games used. It really makes it easy to set up great lighting effects in a short time. So I am trying to implement all of this into a new game created by: Me. Doesn’t sound easy, and it won’t be, especially if I only have about 6 months to do it in.
However, it will be a ton easier on the fact that I am not concentrating TOO much on graphics. This does not mean that it won’t be good for 2001:eyebrowlift2:.
I don’t know much Python, but I do plan to learn it in the process of this game. Since I already know a good chunk of C++, it will make it easier.
I have done a lot of planning to this game and am writing the storyline. I already know it will be in a slightly anime style.
Lintax Leau - The Beginning
- Fully movable character, not too many animations.
- Intense gameplay with many enemies and puzzles to solve.
- Good enough graphics to engage.
- A new style that probably not too many of you have seen on BlenderArtists before.
- Mythical creatures, good and bad.
- Wide range of characters in the game, with a dialogue system.
Will NOT include:
- Really large textures or high poly objects (I am trying to make this as small as possible while including at least a couple of hours of gameplay).
Main character with animations and logic. NEED TEXTURER.
Starting point in game, Portal Room.
Several props have been modeled already.
Small enemy test without Python: http://www.pasteall.org/blend/2983
Demo TEST: http://filebin.ca/zthfmc
I’ve got the models and landscapes and logic bricks and anything else I missed, I just would like a little help on some certain other areas (see below).Asking For: 1. Just a small team, maybe three or four people at the most. 2. Python scripts 3. Good Character rigger. 4. Maybe a character animator we will see. 5. Texturer for characters. Current Screenshots (because I know the Blender Community loves them) :eyebrowlift::
Sorry they are really bad quality!!
If you do decide that you would like to help, you can contact me through PM or right here and I will give you my email… I have Gmail, so that would be great to have chat enabled… Plus if you join you can see the actual .blend files :eek: