I am using blender 2.49 and I am wondering how I am supposed to use obstacle,
I have a fluid, a domain and an obstacle, but when I bake and run the animation, the fluid drops right through the obstacle, do I have a setting wrong?
I just found the problem, the liquid is using the bounding box as the obstacle, how can I wrap the bounding box so that it is the same shape as my object?
For your obstacle, move the subsurf modifier above the fluid modifier. Currently, the fluid is only acting on the object as though it hasn’t been subsurfed. The ordering of modifiers is important.