8 Likes
OK - gotta know how you did this.
Its a flip-fluids simulation with fluid dropping inside closed obstacle with keyframed swing motion.
After that I created mesh grid “pixels” on the side of the box and used geometry nodes “Geometry Proximity” with fluid mesh to get mask on the grid pixels
Took so many attempt to get decent results because of the swing motion and the domain size, fluid moves too fast or is too energetic
Here is how many test animation it’s took
3 Likes
This is super cool, I love it!
1 Like
Thanks you!
I featured you on BlenderNation, have a great weekend!
1 Like