Hey all, when I render out my coffee it turns out like this but I want the coffee to be more visible and darker when seen through the glass. Does anyone have any tips?
I upped it up to 34 and it was still the same
Can you post the file, or at least a pic of the shader node setup?
How is the glass/coffee surface modelled? Is there a separate glass/coffee surface right next to each other?
If there is and the scene is static, model the glass/coffee intersection as 1 surface, and put in an IoR of ~1.25