Same here. I left 3DSMAX for blender. I formally used Max2AE as a regular part of my After Affects / 3D workflow. I would love to see Blender make the AE camera and null script a permanent part of the code.
Hey! Can you tell me how to use this add-on while maintaining each of the objects origins? I tried with a scene of multiple objects, each object has its origin set to geometry. I select them all and export using the script. However, it seems after the export it averages out the origins
Added: Spindle: Render Manager & Frame Batcher
Render multiple cameras with custom settings from one panel. Batch Render still frames and animations selectively from any number of cameras in your scene with one push of a button!.
(Testing only) Ported add-on io_Export Blender curves to Maya v1.0 format for Blender 2.8x
Exporting CURVE work well, but there are some errors when exporting NURBS (curve).
I don’t have Maya for testing, send me message if the export file is working or not.
I tried to port Randomiser addon by Ben Simonds and works partially. Since i’m lvl1 at python I couldn’t fix some errors. It helped for my use case but i’m sure it can be properly ported by someone better. Thanks! https://github.com/BenSimonds/Randomiser